Sonny Dang wrote:Quote:Now just come and tell me how armor tanks are bad.
According to your argument, are you saying that we should all buffer tank when we don't have link or pills?
Quote:As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals).
Please don't add variables to the comparison. Without pills, links, hardwires, implants, etc ... (only taking skills, ship modules and ship bonus into account) armor repping is clearly inferior to shield boosting. 3 reppers with a set of repair supportive rigs (1x Auxiliary 2x nanobot) can only tank about as much as a single shield booster. At least from my experience.
What I am saying is that for a pure active tank to be worth it over a buffer tank, you need to be in a situation where the incoming DPS is low enough/your tank is big enough, for you to be able to put enough rep cycle to account for the loss in ehp when compared to a buffer tank. With that in mind, and the fact that theres currently a lot of high dps ships in the game, and the fact that it will not happen too often that you will face only 1 or 2 opponents, yes, buffer tank is in 90% of situations prefered to active tanks.
Links and pills have such an effect on active tank though, that they can make the requirements ive set up earlier be attained easier.
For example, a LSB cyclone, without pills and without links, but with HG crystal, gets around 500dps tank. Now 500 dps is pretty much what a single BC is capable of pulling, and the situation where youre fighting only 1 bc will be rather rare. On the other hand, a HG crystal, blue pill, linked LSB cyclone can tank up to 1400 dps, thats around 3 bc. A 3 bc gang is something you have a lot more chance to encounter.
So while active tanking without pills and links is still viable, you are extremely limited in the situations where it is actually better then a buffer tank.
For the second part of your comment, if you compare 1 module for 1 module, yes shield boosting is superior to armor tanking, the difference is that you can fit multiple armor repaires, and since armor tanking uses lowslot you can fit cap boosters.
Now just try to EFT a proper Cylone and Compare it to a myrmidon in EFT, no pills, no links, no hardwirings, and you will see that the myrmidon easily surpasses the DPS tank of the cyclone.
There are some situations where you can fit a stupid pulse tank on a shield ship (ex. XLSB cyclone), but that is so goddamn cap unstable that comparing the pulse value to the value you achieve with a dual cap booster triple rep myrm is highly irrelevant.
The only way for a shield booster to have the same stats as a dual rep armor boat is to use crystals.
Links and pills have nothing to do here because they boost the efficiency of both in the same way (pill is both 20% for standard, and link both approximately double your dps tank).